Files for Black Art of 3D
Chapter 1: The Genesis of 3D Games
Chapter 2: Elements of the Game
Chapter 3: The Mysterious VGA Card
Chapter 4: Waking the Dead with Animation
Chapter 5: Communicating with the Outside World
Additional files for Black Art of 3D
Book Souce code for Turbo C++
Example programs and tools for Retro-game programming.
Karel the Robot - learning to program in Java.
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