Book about Programming and the Internet
All Your Base Are Belong to Us
The book All Your Base Are Belong to Us - How Fifty Years of Videogames Conquered Pop Culture by Harold Goldberg is a great addition to my growing video game history book collection. Any book that adds tidbits of information about games such as EverQuest and Bioshock is well worth the cost. The book pays the usual and expected homage to Bushnell and Atari for starting the first successful video game endeavor with Pong! We also get back stories on the many contributors to the video game industry - Ralph Baer, William Higginbotham for using equipment intended to forward nuclear research and cobbling a version of pong, and of course the MIT Tech Model Railroad club (TMRC)and the hacker culture it nurtured. This book provides a information about the creator of Mario that I have not read anywhere else and how the Playstation got started (an knocked Nintendo off it mountain). It is a wonderful book if you enjoy history, reading about designers of yore and today. - nyguerrillagirl
Unity 3D Game Development by Example
I read the book Unity 3D Game Development by Example by Ryan Henson Creighton in order to finally learn Unity.
I have mixed feelings about this book. First it was a bit dated from the version of Unity I had to work with. That is not the fault of the author since Unity releases updates quite frequently. I have been working with Unity for a year now and I must have gotten at least four updates. A newer version of the book has been released but I wanted to get through from beginning to end the version of the book I had (since I did actually pay good money for it). I followed the instructions step-by-step. After reading the book I don' t remember or know too much other than following directions. I got more from going through the 3D Buzz website and going through the free tutorials with respect to knowing why I was doing certain things. Yes - I do like the fact that I have working code at the end of a chapter. But, I don't like the fact that I feel more like a code monkey (monkey-see-monkey-do) than I do a Unity programmer. I would have liked to have built a bit less but understood a bit more than I really did. I will probably end up trying another book or two for 2012 and re-do this book again hopefully understanding the reasons why and how. It really matters if I ever hope to build something on my own.
Note: You should probably know your way around the Unity IDE. I highly recommend 3D Buzz free video tutorials. This version of the book used JavaScript for all the coding required. I also highly recommend that you know how to code a bit before tackling this book. In my experience these types of books do not spend sufficient time building what is necessary to develop a coding mindset. I think this is one reason many budding developers walk away and become fashion designers (or is it home decorators?) instead...it is not really hard ...just requires the right fundamentals to start out. -nyguerrillagirl
Renegades of the Empire
The book Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft is rather old. It is all about how Alex St.John and his colleagues created the DirectX API without permission or consent from upper management. They knew that in order for the PC to compete or hold its own against game consoles that a better way was needed to develop games under the Windows Operating Systems. If you played PC games during the early versions of Windows (even into 3.0) you probably did not play any Windows-specific game. All the games ran under DOS (as did Windows!). The Renegades decided to come up with an API to allow game developers with easy access to resources that were important in any game. The book allows us to see what type of programmers Microsoft hired at that time - they were all driven, arrogant and opinionated. The environment was rather competitive and some folks - like Alex St. John had more balls and brash than the rest. The book is an interesting read on days gone by at Microsoft, where you did things and asked permission later. The book can be purchased rather cheaply (1 cent) at amazon.com. I don't know if I would recommend that you spend that plus the shipping and handling charge. If you can pick it from a friend or your local library than that would be a better way to go. -nyguerrillagirl
The Shallows
The book The Shallows: What the Internet is Doing to Our Brains was another thought provoking book by Nicolas Carr. The book starts off with a discussion of the seminal book by Marshall McLuhan "Understanding Media: The Extension of Man". The only thing I remembered from the time was the phrase "The medium is the message", which meant nothing to me but was obtuse enough to repeat. Today I understand it to mean that the form of a medium embeds itself in the message, creating a symbiotic relationship by which the medium influences how the message is perceived. Many people get caught up in the content - radio - 'rock and roll nonense' kids listen to, TV - is a wasteland of violence and sex, and the Internet is just a cheaper way to get porno and utter nonsense repeated. McLuhan felt the content was minor compared to how the medium changed our culture and thinking patterns. The book then takes a historical view of the influence of various tools the most important one being the invention and easy reproduction of the book. The book encouraged deep linear thinking that lead to the Renaissance, The Enlightenment, the Industrial Revolution, the Electronic Revolution. The question the book makes us think about is - will all this stop? What is the Internet doing to our minds as we wander from link to link, page to page, idea to idea, never having a firm and deep foothold on any one topic or idea. How far can mankind go now? Easy access to tetrabytes of facts do not knowledge make. I did not agree with everything but I highly recommend it since it will make you think about the tools you use. -nyguerrillagirl.
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