Programming Role Playing Games with DirectX
Role Playing Games
Role-playing video games (commonly referred to as role-playing games or RPGs) are a video game genre with origins in pen-and-paper role-playing games[1] such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests. The major similarities with pen-and-paper games involve developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. Electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.
I started reading the book Programming Role Playing Games with DirectX by Jim Adams
- Step 1: Testing DirectX9 works in my environment. (11/17)
The instructions to get a test DirectX program working.
The required image for the test program.
- Step 2: Multithreading (11/17)
This site has an excellent supplement to the topic covered in the book.
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