Game Design Notes
When you finally defeat that final boss, that insurmountable obstacle, that darn puzzle that destroyed 5 of your best controllers, what do you want next? Do you want to take away your moment of victory with some new challenge, with maybe a small cutscene as a resting period? I mean, videogames have been doing this for years without end, just discarding our accomplishments immediately with some new, greater challenge. Now, in the movie world this makes sense, since our time is limited and so is our patience. But with videogames, we have all the time in the world between challenges, as well as some overpowered weapon we used to defeat some incredibly hard boss. So why not extend that victory a little?
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